Conk
The game construction Kit
AUTHOR
42 South (Grant Young, Ben Campbell, Paul Atkin)
DESCRIPTION
Conk is a standalone game creation package. It is very versatile and can be used to make up 2D games in many styles - Horizontal scrolly shootemups, maze games, Defender-style blasters, Asteroids-style games, Robotron-style games, Platform games and many others.
- Paint program and background map editor included
- Editor programs are very system-friendly
- Games take over the display hardware, but otherwise leave the operating system intact (ie multitasking still goes)
- Fully hard drive installable
- Multiplayer game support
- Game files are cached - no unnecessary reloading of levels
- Play between-level IFF Anims
- Tracker music modules supported
- Support for IFF 8SVX and raw sound data
- Games can have virtually unlimited horizontal scrolling, limited vertical scrolling or may get rid of scrolling altogether and use an IFF picture (ILBM) as a backdrop.
- Any Amiga system can be targeted (Kickstart 2.0+ is required in this beta release, later versions will run on 1.3). You can make up games for standard 68000 machines, or go for a serious game needing lots of memory, disk space and processor grunt. You are not limited by artificial constraints.
- Produced games are stand-alone, and no restrictions are placed upon their distribution.
- AGA supported (but not required)
- Programming skills not required
SPECIAL REQUIREMENTS
Amiga OS 2.0 (or higher) required. "asl.library" from Amiga OS 2.1 (or higher) required. This will not be needed in the next release. For making up games, the preferred system would have a hard drive, at least two megs of memory and a faster processor. A standard Amiga 1200 or accelerated 500 is nice.
Project layout
mkdocs.yml # The configuration file.
docs/
index.md # The documentation homepage.
... # Other markdown pages, images and other files.